Each time a significant awards ceremony approaches, there’s always an outcry for introducing additional classifications to acknowledge overlooked contributions and delight the passions of followers dedicated to specific genres.
A fellow writer previously argued advocating for terror-themed awards. That would rule. Equally deserving are board games, representing a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize since similar to single-minded supporters, there's a strong justification backing this proposal stands as crucial above others. The demand is this: It's essential to create a category for puzzle games.
Organizing Gaming Categories
Classifying creative works is not a science; it’s very subjective, and it will always start arguments resulting in unclear classifications. There’s a reason film award organizations don’t do it. Yet it remains an unavoidable compromise for the industry of interactive entertainment, that demonstrate such variety they barely qualify one unified medium.
For comprehensive acknowledgment of interactive entertainment excellence to gain proper attention, and for games of all stripes to receive proper recognition, specific award classifications remain vital.
Existing Game Classification System
The major gaming awards currently feature genre categories for Action-oriented games, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, plus athletic and racing experiences. Between them, these award types effectively encompass numerous genres, and you can find room for numerous titles.
This doesn't apply to logic-based experiences. There’s simply nowhere for their placement. Examine these examples from outstanding current releases, showing diverse approaches: structural challenges from a specific release, fast-paced pattern recognition of another game, thought-provoking social scenarios of a third title. Where could they possibly go between these six categories? Nowhere, that’s where.
Recognition Challenges
Numerous examples exist of brilliant puzzle games published annually lacking appropriate categories during gaming ceremonies, if they accidentally match award groups including Handheld titles, VR/AR Game, or the intensely contested independent game categories.
- A renowned logic title got overlooked in any category in 2014
- Another creative title missed out that year
- A beloved organization game was overlooked that year
- Limited numbers of logic titles scraped into independent or mobile categories
Value of Brain-Teasers
Frequently they represent compact experiences, but the art of the puzzle game holds tremendous importance. Famous handheld logic titles count as the most-played games worldwide and have been for an extended period.
The legendary block-stacking game challenges famous sandbox experiences for the title of highest-selling title ever; it additionally competes as greatest title ever. Logic titles represent cornerstones to the art of video games, and engaging with almost every other genre.
Recommendation and Reasoning
Brain-teasers wouldn't encounter that issue. It would be easy to populate multiple candidates interesting, varied, worthy titles each ceremony simply — perhaps, with difficulty, given the need to exclude so many good games out.
Restating the point, these include experiences that otherwise have no home in important events. Brain-teaser creators operate at the demanding boundary game development, developing some of the purest expressions within interactive entertainment. Similar to movie stunt professionals, they deserve recognition. Let’s not keep them waiting decades.